start-up

There’s a great story on Wired about how several accomplished entrepreneurs are doing “start-up factories,” which really just means experimenting with ideas until something hits. Kevin Rose of Digg fame, for example, has a goal of creating one new app every three months. If the app doesn’t take off, he moves on to the next one. If it does, he doubles down on it.

This was in fact the same model that my co-founder and I started with, and feecha was our first product. feecha did see some traction early, so we doubled down. The second iteration unfortunately was a disaster — it took nearly a year to launch and it was too confusing — but that’s a post-mortem for another day. We’re already working on our next thing.

After three years of the start-up factory model, I’ve come to the conclusion that it only works for “known” entrepreneurs. I.e., entrepreneurs with a large following and friends in the media. When they make something, there’s enough initial curiosity that a sufficient number of people will try it. There will always be data to judge the product by.

Read Full Article

I love this essay from Paul Graham of Y Combinator. It’s chock full of truths, as Paul’s essays typically are, and I encourage you read the whole thing. Here’s one of my favorite passages:

It’s not surprising that after being trained for their whole lives to play such games, young founders’ first impulse on starting a startup is to try to figure out the tricks for winning at this new game. Since fundraising appears to be the measure of success for startups (another classic noob mistake), they always want to know what the tricks are for convincing investors. We tell them the best way to convince investors is to make a startup that’s actually doing well, meaning growing fast, and then simply tell investors so. Then they want to know what the tricks are for growing fast. And we have to tell them the best way to do that is simply to make something people want.

So many of the conversations YC partners have with young founders begin with the founder asking “How do we…” and the partner replying “Just…”

Why do the founders always make things so complicated? The reason, I realized, is that they’re looking for the trick.

Read Full Article

I’ve written about the difficulty of doing a mobile apps start-up before, and this report from comScore only reinforces that argument.

According to comScore, in any given month, the majority of US smartphone users don’t download apps…at all.

Yet, mobile app usage continues to grow; apps now represent 52% of time spent with digital media.

The conundrum is that while apps are ever more important, users aren’t downloading more of them. It’s a situation where the top 1% of apps rule the roost while everyone else flounders, struggling to get discovered.

Read Full Article

I’ve got friends doing mobile app start-ups, and a couple of them rely on freelancers to develop their apps despite my advice not to. What I’m about to write is a generalization — not all freelancers are bad of course, but despite honest intentions, it’s usually not a good idea to hire freelancers to build your start-up’s app.

The reason is this: Incentives aren’t aligned. Entrepreneurs want a high quality product, one that will require many iterations. Freelance developers want to complete the project as quickly as possible. You will get a lot of unhappiness as a result of these two differences.

Prior to feecha, we built digital products for companies, so we understand the pressure freelancers face. The biggest cost is time: the more quickly a freelancer can complete a project, the sooner she can receive payment and move on to the next project. So it’s in her best interest to define the project brief as exactly as possible and deliver not much more. Every time the entrepreneur wants to change something, it comes at the direct expense of the freelancer; unless the freelancer can convince the entrepreneur to pay more. Not an easy conversation.

Read Full Article

“You have to be in mobile,” venture capitalists will instruct you.  “We have to be in mobile,” tech giants like Facebook, Microsoft and Yahoo will echo.  Obviously, it’s because we’re living in a mobile-first world.

Yet, becoming the next Instagram or Snapchat is insanely difficult and increasingly so.  A hit app is a rarer unicorn than a hit website.  Why?  Unlike websites, apps aren’t linked to each other; you can’t click on a link to discover a new app, you have to purposefully search and download it from the app store.  Then you have to learn how to use the app before finally getting some value out of it.  Some apps — especially on Android but even from bluebloods like Facebook — behave badly and mistreat your phone’s battery or privacy settings.

The result of the above is that, according to Nielsen, most people use only 30 apps on their phone.  What are the chances your mobile app can make a person’s top 30?  Let’s break down how difficult a threshold that truly is.  What are the 30 apps you’d typically use?

Read Full Article