competitive multiplayer

This weekend was all about Destiny and its expansion, The Dark Below. It’s all I’ve been doing in my free time since its release earlier this week. Yesterday delved into what makes Destiny so good, yet there’s plenty about the game that’s painful.

There are three types of gameplay in Destiny: story, end game and competitive multiplayer. The story is over quickly and there’s little reason to replay them. The story itself is terrible too. I don’t play competitive multiplayer because I’m out-gunned and out-skilled by those who have more time to invest in the game. The end game is where I’ve been spending all my time. That’s when you’re theoretically done with the game, but you keep playing anyway because you want to level up your character and get specific weapons and gear.

This is where Destiny is simultaneously special and frustrating. Special because it does the end game so well for a shooting game; frustrating because you have to play a lot to get the best gear and there’s simply not enough content to keep things fresh.

Have you seen Edge of Tomorrow? Awesome movie. The protagonist is in a war with aliens and he repeats each day over and over again, to the point where he knows exactly where the bad guys are going to be. That’s what Destiny feels like. Grunts coming out here so rocket launcher. Sniper appearing there so get ready.

You repeat each mission so often, you pretty much know what’s going to happen. Despite that, to Destiny’s credit, strike missions are somehow still fun.

Dear Bungie (developers of Destiny), please, more strikes. There should be at least 20 to play from instead of a paltry eight. Focus the $500 million budget there.

Read Full Article